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 | |  | | Welcome to 24/7 Procyon Dedicated.
Procyon is a Freelancer multiplayer server that retains much of the game's original unmodded gameplay and combat, while at the same time introducing a large number of new and innovative features.
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 | Events, events, events. on 08-13-2010 by Sion |  | | Events, events, and events. One common request we get on Procyon is to hold more server events -- a request that, while it may seem simple enough, is complicated by the fact that nobody within the Procyon administration actually enjoys running events... thus it is with a great deal of consideration that we've decided to relax our extremely well known opposition toward bringing on hired help, and appoint Procyon's first -- and hopefully only -- Event Organizer. The schmuck selected for the task?
Wait for it...
Broll.
Known for such things as his membership in more clans than I can keep track of, his insane number of hours logged on the server, his contributions to Procyon propaganda efforts both at home and afar, and his near creepy level of dedication and devotion to the server's health and well-being, he seems a natural choice for such a shitty selfless position. Since I can already hear the oceans of internet drama beginning to swirl into a proverbial tsunami, I should probably make clear that his role will be solely as an organizer and runner of officially sanctioned server events - he will not be acting as an administrator or some manner of ill-fated server police. He will have access to certain non-standard user commands while on his EO account (which won't be available to his standard account(s)), however all use of such abilities will be logged by the server, making any theoretical abuses of power extremely unlikely. And so, from this point on -- please send all future event ideas/etc to our new internet superhero, [EO]Broll. Don't hold back!
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 | ProcyonHook 1.45 Released on 04-30-2010 by Sion |  | | A new version of ProcyonHook is now available, sporting the following features:
• Automatic updates to in-game news boards, featuring a combination of both in and out of universe server/community news - allowing players to more easily keep up to date with news and recent events on the server.
• Addition of 'unstable jumpholes' within Alaska that take users to a random destination that changes every fifteen minutes, in addition to additional wrecks and other items of interest.
• Ability to make NPC-style cargo demands upon other players via a new icon that appears when selecting a commodity item in a scan of another player's cargo.
• Unknown systems, Omicron Minor, and Omicron Major now appear on the universe map, various single-player jumpholes made mappable.
Cloak adjustments: • Cloaks can no longer be engaged in cut scenes. • Player contact lists update immediately when a ship uncloaks. • Nanobots and shield batteries no longer function while cloaked.
In addition, we've also finalized a process by which we are able to quickly transfer characters across accounts without any apparent degradation to server stability. Players may now use the 'Contact Us' page to request such transfers if they've lost their multiplayer key as long as they provide the name of at least one character on the old account, and one on the new account. Note that the eight character per account limit still applies in the case of character transfers, and that all requests will be given proper scrutiny.
In addition, players may also use the Contact Us page to submit news articles that they wish to publish via the new in-game news system to us... though I feel it is important to note that we will be extremely picky as to what is accepted to be published on the server, so I will warn you ahead of time that the probability of such submissions being denied is high.
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 | ProcyonHook 1.4 Released/Clan Bases Available on 03-07-2010 by Sion |  | | ProcyonHook1.4 has been released, and is now available from both the downloads page - or, for those that already have ProcyonHook installed - as an automatic update upon connecting to the server. ProcyonHook1.4 adds support for the newly added clan property system, which allows clans to purchase bases, weapon platforms, and other upgrades for systems under their control. The clan database help page has been updated to reflect the new upgrade system.
In addition, we've corrected an issue that prevented the FLMM version of ProcyonHook from functioning correctly, and as such have added it back to the downloads page.
As a side note, we've found out that some unfortunate souls have decided to stage an attack on Tau-37, which is currently under Admin ownership for the time being... we welcome the attempt, and urge everyone on the server to aid them in their most-likely futile endeavor.
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 | Various site changes on 02-17-2010 by Sion |  | | We've made a few minor changes to the site that may be worth noting:
- The players online page now features a 'clan' column, listing the registered clan (if any) that players are a member of. - The clan database page now hides single-member clans by default, with an option to view single member clans. - The clan database pages now display the last server synchronization time and date. (Synchronization occurs every 4 hours) - Clan detail pages now list clans that have been marked as hostile and friendly in-game.
Expect more changes as we get closer to completing work on the clan bases and all of the other system upgrades we've got cooking up.
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 | New clan commands, Player renaming, etc on 02-11-2010 by Sion |  | | A new sub command has been added to the clan command - setattitude. This parameter (used as /clan setattitude [friendly|hostile|neutral] [clan]) allows you to designate members of the specified clan as appearing green (friendly), red (hostile), or white (neutral) in the contacts list. In addition, clans set as being friendly toward each other will be able to make use of any bases the other might own, whereas marking them as hostile will cause your base - and any defensive structures such as Weapon Platforms or Battleships you may have under your control - to attack any member of that clan that gets within range of them.
Also note that using a clan sub command without any parameters will now output usage information on that command - for example, entering /clan setattitude will kick out a help message explaining the usage and options specific to that sub command. The /help command has been similarly reworked.
Additionally, we are now - after a very long break - performing player renames. If the current rename functionality does not end up impacting server stability, we plan on implementing a /rename user command.
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