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 | |  | | Welcome to 24/7 Procyon Dedicated.
Procyon is a Freelancer multiplayer server that retains much of the game's original unmodded gameplay and combat, while at the same time introducing a large number of new and innovative features.
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 | We are done on 05-22-2011 by Sion |  | | Six years ago, four friends of like minds returned to the Freelancer community from a long hiatus. They had in their collective mind a simple goal: shoot people, raise hell, and burn everything in sight as they had so enjoyed doing during the infant months of Freelancer. It sounded like an easy task, one that could be accomplished with no effort or work - there was, however, one snag.
A complete lack of worthwhile Freelancer servers.
Idiotic mods, incompetent server administrators, corrupt staff, and inane rules. It seemed no matter where, or how hard we looked, we could not find a single server that was not, in one way or another, corrupted by the poison that had seemingly spread throughout the entirety of the Freelancer community. So, being the proactive lot we were, we quickly settled on a solution to the whole mess: Procyon.
Procyon was the crystallization of everything that we had ever valued in a Freelancer server: it sported an excellent fiberoptic internet connection, powerful and rock-solid hardware, unrestrictive rules, and an impartial administrative team that did not interfere or get tangled up in whatever drama the community decided to create. We modeled it, for the most part, after the Elite server of old, and it was good.
All good things come to an end, however.
I'm not going to mince words, Procyon has become a ghost town - at this point the only purpose it serves is to increase Zephyr's electrical bill, and to make me roll my eyes whenever I read the latest nonsense on the discussion forum.
We had a good run, but that run is now over. For those of us involved in its creation and upkeep, Procyon has been a massive part of our lives these last six years, but it's time to move on.
24/7 Procyon Dedicated is, effective immediately, dead and buried; we hope you've enjoyed your time on the official NEO clan server - it was a wild ride.
With love, Sion, Zephyr, Zephon, Reaper
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 | Procyon Server Operators on 12-18-2010 by Sion |  | | Since early 2005, Procyon has always been operated and managed by four individuals - Zephyr, Zephon, Reaper, and Sion. We've always considered one of Procyon's top selling points to be the lack of unnecessary server staff that - in many cases - seem to cause more problems than they help to resolve or prevent.
Unfortunately, a lot can change in five years. Where we once had more than enough time to pump into monitoring the server obsessively, we've been forced to admit a sobering fact: between our personal commitments to friends, family, full-time employment, and other hobbies we simply don't have the wealth of time we once did to devote single-mindedly to the server. Because of this - as you've all noticed many times over by now - certain aspects of the server began to be neglected. We're here today to put an end to that.
Last week we put out, for the first time in our history, an invitation to apply for a server staff position. Make no mistake - these are not the so-called 'Server Police' that have clogged up so many servers over the years, instead we've given them a title that better describes their purpose on the server: Operators.
Operators exist in the space between a player and an administrator, it is a task-oriented position geared toward ensuring that the day-to-day operations of Procyon flows smoothly, even if a full administrator is unavailable.
The task of Procyon's operators are as follows:
• Manage system purchases/sales/transfers. • Manage upgrade purchases. • Conduct weekly clan system payouts. • Provide in-game support and assistance. • Assist with support ticket response. • Manage and oversee server events.
To fulfill these tasks, Operators are given access to a very specific set of administrative server commands - the commands they have access to, however, are limited to only those that they need to conduct their business in-game.
I know this will be brought up at some point, so I'm going to be crystal clear: Abuse of power by an operator is all but impossible, due to the following safeguards:
• Access limited to what is required to conduct required tasks. • Full logging of all administrative command use. • Inability to view any non-public player information (IP addresses/other characters/etc) • Logging of all actions taken by operators - including, but not limited to, bank access, trades, sendcash, system travel, tradelane use, base purchases, base sales, etc into infinity. • Full chat logging.
While I suppose an operator could abuse their privileges, I can assure you that it would be a one-off thing, and it would result in nothing less than a lifetime ban from the server. I am confident, however, that it will not come to that.
As you should be able to see, operators will be operating under an intense level of scrutiny - in addition, they are also sacrificing things that most players take for granted... they will not, for example, be a member of any clans on the server while they are an operator, nor will they be able to take part in system battles or similar events. To be blunt, by accepting the role of an operator, they are voluntarily limiting their own actions on the server.
At this point, I hope the question you're asking isn't "Golly, I wish I were an operator!", but instead, "Who in the hell would bother with that?"
To that I answer, people who appreciate Procyon's near-vanilla charm, its lack of massive mods, and that have an appreciation for the lack of draconian rules that are shoved down your throat at every turn. And with that out of the way, I'd like to introduce the two poor schmucks that were selected to take up the mantle.
JohnConner.
Noggmoritz.
Two players with viewpoints, ideologies, and personal affiliations that are as distinct as night and day, and that have gone against each other in more than one system battle. It is for no personal gain that they have agreed to work alongside each other to ensure the consistent and uninterrupted operations of the 24/7 Procyon Dedicated server.
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 | ProcyonHook 1.45 Released on 04-30-2010 by Sion |  | | A new version of ProcyonHook is now available, sporting the following features:
• Automatic updates to in-game news boards, featuring a combination of both in and out of universe server/community news - allowing players to more easily keep up to date with news and recent events on the server.
• Addition of 'unstable jumpholes' within Alaska that take users to a random destination that changes every fifteen minutes, in addition to additional wrecks and other items of interest.
• Ability to make NPC-style cargo demands upon other players via a new icon that appears when selecting a commodity item in a scan of another player's cargo.
• Unknown systems, Omicron Minor, and Omicron Major now appear on the universe map, various single-player jumpholes made mappable.
Cloak adjustments: • Cloaks can no longer be engaged in cut scenes. • Player contact lists update immediately when a ship uncloaks. • Nanobots and shield batteries no longer function while cloaked.
In addition, we've also finalized a process by which we are able to quickly transfer characters across accounts without any apparent degradation to server stability. Players may now use the 'Contact Us' page to request such transfers if they've lost their multiplayer key as long as they provide the name of at least one character on the old account, and one on the new account. Note that the eight character per account limit still applies in the case of character transfers, and that all requests will be given proper scrutiny.
In addition, players may also use the Contact Us page to submit news articles that they wish to publish via the new in-game news system to us... though I feel it is important to note that we will be extremely picky as to what is accepted to be published on the server, so I will warn you ahead of time that the probability of such submissions being denied is high.
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 | ProcyonHook 1.4 Released/Clan Bases Available on 03-07-2010 by Sion |  | | ProcyonHook1.4 has been released, and is now available from both the downloads page - or, for those that already have ProcyonHook installed - as an automatic update upon connecting to the server. ProcyonHook1.4 adds support for the newly added clan property system, which allows clans to purchase bases, weapon platforms, and other upgrades for systems under their control. The clan database help page has been updated to reflect the new upgrade system.
In addition, we've corrected an issue that prevented the FLMM version of ProcyonHook from functioning correctly, and as such have added it back to the downloads page.
As a side note, we've found out that some unfortunate souls have decided to stage an attack on Tau-37, which is currently under Admin ownership for the time being... we welcome the attempt, and urge everyone on the server to aid them in their most-likely futile endeavor.
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 | Various site changes on 02-17-2010 by Sion |  | | We've made a few minor changes to the site that may be worth noting:
- The players online page now features a 'clan' column, listing the registered clan (if any) that players are a member of. - The clan database page now hides single-member clans by default, with an option to view single member clans. - The clan database pages now display the last server synchronization time and date. (Synchronization occurs every 4 hours) - Clan detail pages now list clans that have been marked as hostile and friendly in-game.
Expect more changes as we get closer to completing work on the clan bases and all of the other system upgrades we've got cooking up.
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